
#ifndef CLIENTPLAYER_H
#define CLIENTPLAYER_H

#include <cstdlib>
#include <string>
#include <vector>

using namespace std;
class ClientPlayer {
	public:
		ClientPlayer(int pPlayerId, vector<string> *initVector);
		string getPlayerName();
		int getPlayerId();
		//get all the moon ids of this player
		vector<int> * getMoons();
		void init(vector<string> * initVector);
	private:
		string playerName;
		int playerId;
		vector<int> * moons;
};

#endif
